there is nothing wrong with the transpose tool,besides that you have the deformation tools, which give you move,scale,rotate,bend,skew,flatten,twist,taper, etc..
I have never had the problem you describe with navigating your model, if you are rotating your model you can hold shift and it will snap your rotation (your model is sidewas > click and hold empty space on canvas drag left or right>hold shift while you are draging>snaps 90deg> click and hold empty space on canvas drag up or down>hold shift while dragging>) not that big of a deal...
rendering a turn around? simple enough
fur..pretty simple, altho like most people if you want the highest quality fur or hair you are probably going to want to use something like shave/haircut, you can use zbrushs hair to export some nice control splines tho.
there isn't really anything wrong with the lighting or rendering options in zbrush, can get some pretty nice results.
importing reference is also not a problem, scale is relative.. not sure the problem here either.
the only valid point you brought up, is painting, zbrush has shit painting features, there is nothing else to say about it , nice for quick base coats but it sucks and has very limited features. and dynamesh was a nice addition, but it wasn't a dealbreaker for anyone, before dynamesh you would just mangle your mesh , make a copy of it, use 'unified skin' and then reproject your detail,dynamesh is quicker..not that big of a deal tho