Thanks, it was a hasty lazy render in Octane because it was the first time using the renderer
And I'm honestly too lazy to improve the scene since I have other projects on>>499728
Yeah, it's really not low poly, I modelled it with the intention of production animation, rigged and all
I however did not figure out how to rig 2D eyes, as in moving the textures or UV to "animate" the eye movement>>499753
I have to salute the guy who did that, getting such aesthetic results from such little polys compared to what I can do. >>499840
Like the anon said, it's a character, Squigly, from Skullgirls. >ugh how do i get this gud. practice right m8?
What part of this is hard to you anon? I can try to help you as much as I am able to, I'm still just a student tho.
Honestly, something like this isn't "hard", it's just time consuming.
This model took me a total time of about 12 hours to make over 4 weeks. Just be patient and you'll surpass me easily.